Alvin Wang Graylin, President of htc vive China, entered the stage at this week's Unity Vision Summit in Asia and made a series of bold predictions. We will see the progress of VR in the next two years. In this week's Beijing presentation, Graylin worked closely with the htc vive X accelerator to make 10 predictions for VR in 2017 and 2018. His ambitious predictions portray a scene in which VR continues to accelerate over the next two years. 2017 forecast VR PGC grows to 10k + New development tools/cameras enable UGC VR outbreaks to grow VR Ready PC launches standard PC via Q4 2017 Mobile VR sales exceeded 50 million units VR becomes the new consumer status symbol Education has become the main driver of VR growth VR ads begin to replenish developer revenue VR developer shortage drive jump Large-scale adoption of VR in vertical industry Someone will stay in VR for 30 days. 2018 forecast Full VR film drives public awareness/desire Real estate developers start selling VR-ready miniature apartments VR development has become the most popular major in universities worldwide The first integrated optional AR + vr product enters the market AI allows VR partners owned by the elderly and lonely patients Employers start work through VR to start a family plan Celebrity life flows into new social phenomena All key retailers start offering VR shopping models VR social solutions get breakthroughs and extremely sticky High quality VR MMORPG release Although these predictions are bold, as the president of China, this kind of virtual reality prediction is made because he spends a long time evaluating the startups and as a key strategist of HTC's own virtual reality plan. People may want to know that he is right. The forecast of 50 million mobile VR sales is based on the company's next move. Although HTC has not yet launched its own mobile VR, they are making Pixel and Pixel XL, the first phone to be compatible with the Google Daydream VR platform on Android. As one of the world's most famous smartphone manufacturers, HTC is sure to consider launching its own mobile VR headset. In addition, Graylin acknowledges that some important “barriers†still hamper the emerging VR industry: New income model Killer app/content More natural UI Better display More AI integration Low power consumption and high processing Faster network (LAN / WAN) Battery technology Condenser storage All of these obstacles can also be seen as opportunities. While all of the above are important, a "naturaler UI" stands out, especially since implementing it doesn't require us to invent anything new, it just needs to carefully consider the design of the VR interaction to find a truly viable model. But so far a major solution has not yet appeared. Microphone Supplies,Headset Microphone,Dynamic Microphone Capsule,150ohm Dynamic Microphone Gaoyou Huasheng Electronics Co., Ltd. , https://www.yzelechs.com