E3 Dachang VR game push release but can it really save the VR industry?

DoNews Inter-entertainment June 20 (Reporter Gu Fuchang) This year's E3 has ended, compared to last year's mundane VR market, this year's major manufacturers launched a variety of VR games. Among these are large IP transplants such as Elder Scrolls 5 and Fallout 4. Also launched a variety of new IP VR games beyond the ball type. In the live experience session, the VR games of "Super Mario: Odyssey" and B Club are the two most-experienced projects. All sorts of appearances seem to announce to the market: With the joint promotion of big manufacturers, the VR industry will become better this year. However, when we calm down and savor, is this really the case?

One year of VR game blowout

For game makers on the E3, a large number of VR games have been introduced. These games basically cover various platforms. The game types are not just traditional car shots. At the same time, the classic IP VR transplant works with the new tour IP each.

In this year's E3, B Club announced two VR games on the HTC VIVE platform: "Radiation 4VR" and "Doom VFR." Both games are VR transplants of the B classic IP. Although the B-community was revealed as early as last year, "Radiation 4VR" will be released soon. Until this year, E3 released the Demo Demo and the specific release date. "Radiation 4VR" is not much different from "Radiation 4" except that it uses the HTC Vive handle to design and layout architectural items. "Doombuster VFR" uses the sprint + transfer method to solve the problem of excessively fast combat in the original game.

Radiation 4VR

In addition, another last year's picture-taking game "Elderly Scrolls 5: Skyrim" VR was also ported to the PSVR. However, it is curious how to use the PlayStation Move handle to control the game. In addition, Final Fantasy 15 also announced the latest VR version. The content of the game is ridiculed by the majority of users: capture sea monsters in the sea.

In addition to Skyrim, various new IPs have also confirmed that they will land on the PSVR platform, such as the two new VR titles “Sickness” and “Clothing” brought by Supermassive of Playfu's “The Son of the Star” and “Until Dawn”. Lavo Team.

The Oculus Rift platform also brought the latest news on Echo. This work was developed by Ready at Dawn Studios, the developer of The Order: 1886, and it was described as having very spectacular visual effects, legendary storyline, and an extremely novel mobile system. It is worth noting that the multiplayer derivative of this work, Echo Arena, was sponsored by Intel when it tried to raise money with VR e-sports projects.

Even Nintendo, which has been taking a wait-and-see attitude towards VR, has also launched the VR version of Mario Kart. Players can finally get a carriage ride on the VR device.

Mario Racing VR

B Club and Sony's conservative play

In fact, the VR games released by E3 this year are characterized by a large quantity and a rich variety of categories. There are not only the classical IP transplants that B and Sony introduced, but also the new VR tours that Ubisoft brings. There has even been a major VR e-sports game called Echo. These games undoubtedly provide more space for imagination. However, we also found that despite the fact that big manufacturers have launched VR games, they have adopted more conservative games on the VR battlefield.

First of all, in this E3, basically all VR masterpieces are transplanted works of the original IP of the manufacturer: "Radiation", "Doom fighter", "The Elder Scrolls". Manufacturers hope to tap the value of the existing IP to enable fans. We test water VR. On the other hand, in the new IP VR games, manufacturers have taken the strategy of producing short-term, low-cost games in small categories.

"The Elder Scrolls 5"

Perhaps from the audience's expression, we can guess why the manufacturers do this: Whenever a VR game is released, the audience is mostly disdainful and aggressive. As for why players will queue up to experience VR games, "The chances of experiencing other games are still many, but they can focus on displaying so many 3A VR masterpieces. This year's E3 should be the first time." A player like this Explained.

3A masterpiece is indeed a gimmick to attract players, but the biggest difference between VR games and console games and PC games is that they need to be immersed in the environment to know if this is a good game. Does not match and whether there is vertigo in the game. Therefore, the long queues formed during the game's introduction to the stunned expressions and experiences of the audience are well explained. It is precisely because of these factors that B Club and Sony are only cautiously pursuing their own VR games, the so-called 3A masterpiece, but also just to please the players, test the water VR market's big IP transplant works.

Silent EA and Microsoft

Microsoft announced the Xbox One X, its next-generation game console, at the E3 this year. At the same time, it released a number of new games and all supported 4K image quality. This is arguably the most anticipated hardware product launch event for the E3 show. . However, Xbox One X does not support VR. After the end of E3, Xbox Marketing Director Mike Nichols said in an interview with the Wall Street Journal: “The chances are greater on PC because the user base is larger and we think the customer experience on the PC will be better.”

Microsoft claims that XBOX One X is the strongest host, but does not support VR. Perhaps, as Microsoft said, they are not optimistic about host VR. PC-side VR games are the ones they admire. However, this approach has not played a role in promoting the VR industry.

The EA said that they have organized a research and development team to study the technology in depth, but there is no display on E3. Of course, it is because they have expressed the same opinion for three consecutive years.

The trend of VR market after E3

Perhaps, at this year's E3 show, the performance of the big manufacturers has illustrated their views on the current VR market. Although most manufacturers do not give up this technology, VR is still a trend in the development of the game, but its position of manufacturers are well aware. VR is not an important role in the show. It was not in the past, it is not now, and the future may not be.

For the current VR market, the problem may not be software, but hardware. Dizziness and high equipment prices have deterred ordinary consumers and have been taking a wait-and-see attitude. Perhaps this is the case, although manufacturers have launched VR works, but it is only a test of water, no one company dared to really invest heavily in the development of a new IP VR masterpiece.

Before there is a big breakthrough in hardware, VR games will not have much improvement. As this year's E3 shows, short-term and low-cost games of small items will occupy the mainstream, and traditional masterpieces of VR transplantation will become trademarks of major manufacturers. From a certain point of view, it is also reasonable that XBOX ONE X does not support VR for the first time. In the case of immature hardware devices, it is difficult for all games to obtain good market returns. The VR market after E3, perhaps compared with E3 before, did not change anything.

From the VR market ushered in a real outbreak, perhaps we have to wait until the next generation of hardware is released.

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